Recognizing that the future of gaming extends far beyond games and entertainment and into the mainstream culture, Carthage offers a minor in game development, as well as a concentration in game development for computer science majors.
Game development provides students a solid basis to pursue employment in the field of simulation, game development, and visual storytelling while being flexible enough to allow students to pursue a major in another discipline.
Majors in computer science are not able to earn a game development minor. Majors in computer science wishing to specialize in game development should pursue a concentration in game development.
Game Development Minor
Those embarking on the game development minor are encouraged to begin during their first year at Carthage. Practically speaking, the latest a student should begin the minor is the fall semester of their junior year.
The minor is composed of 6 courses (24 credits), all of which are required:
- CSC 1810 Principles of Computer Science 1 (4 credits)
- CSC 1820 Principles of Computer Science 2 (4 credits)
- CSC 2710 Game Development 1 (4 credits)
- CSC 2720 Game Development 2 (4 credits)
- CSC 2730 Game Development 3 (4 credits)
- CDM 2630 or CDM 2730 Game-related topic’s course (4 credits)
Students must receive a C or better in each of the computer science courses listed above in order to move onto the next required course.
Game Development Concentration
The game development concentration follows the existing computer science major requirements, however, three of four electives are in the game development sequence of CSC 2710, CSC 2720, and CSC 2730. No more than three game development courses may be counted toward a computer science major. A student in the concentration is required to do a capstone related to game development. A computer science major is prohibited from also earning the game development minor.